octoroom: (Default)
fukami ([personal profile] octoroom) wrote2016-02-13 05:38 pm

[community profile] subnautica app

OOC INFORMATION
NAME: Beech
AGE: 24
PREFERRED CONTACT: [plurk.com profile] helms orrr PM [personal profile] beech
CHARACTERS IN GAME: N/A

IC INFORMATION
NAME: Fukami
AGE: 100+ (canon has not been specific)
CANON: Wadanohara and the Great Blue Sea (the game, but I'll be supplementing it with info we get from the manga)
CANON POINT: Post true ending, before timeskip
CANON INFORMATION: Here is a relatively detailed walkthrough that summarises the game, this is a summary of the true ending, and this is Fukami’s page. The game and manga haven’t given any backstory to him yet, or how he became Wadanohara’s familiar…

PERSONALITY: Fukami is quiet. Stoic. Cold. He doesn’t have too much to say most of the time, not wasting breath with excessive commentary or chatting. Most of the time, he’s standing back and observing the situations going on. He doesn’t often show surprise or that he’s shaken by things that happen, even when the Sea of Death takes over his own.

One of the things that defines him, though, is his dedication to Wadanohara, his witch and his master, given that he’s her familiar. When it comes to her, his loyalty is fierce and unwavering. He doesn’t tolerate those who would harm her and he would do anything she asked of him—but, that doesn’t stop him from being stern with her either. He tells her when things are contrary to what she thinks which, well, Wadanohara is naïve and too kind and trusting, so someone like that isn’t bad to have around.

He’s the responsible one, as it were. When Memoca is doing something to tease Dolphi and takes it a bit too far, Fukami is the one to cut in alongside Wadanohara and stop it. They look to him for guidance and as their leader aside from Wadanohara herself. When Samekichi shows up in the beginning, Fukami doesn’t hesitate to, uh, bash him over the head with a rock with Memoca and Dolphi promptly following suit.

He obviously cares about the small group of people that he’s allowed himself to grow close to, in how he looks out for them. He throws himself in front of bunnies tossing spears at them to defend Memoca and Dolphi without hesitating. He then proceeds to rip the spears out of his own body and slash some bunnies in half, so that’s pretty hardcore. Violence seems to be nothing to him. If something is standing between him and the people he cares for—especially Wadanohara—he’ll go right through them if he has to.

Now, his care for those who are important to him doesn’t mean that he won’t offer up some deadpan snark if they’re doing something bad, though. Memoca (and most other sea creatures with their respective animals) gets sensitive when someone starts talking about eating birds in front of her, but at one point Fukami makes a comment about roast fowl, even though he definitely knows what he’s doing. He doesn’t smile much at all, so his humour (if you can call it that) manifests as completely dry. He has an eye for nonsense and often cuts in with his snark to end said nonsense before it gets out of hand.

He’s protective, despite how stoic and distant he can present himself. And he’s also full of torrid emotions that he finds difficult to hold himself back from. For example, he has an intense dislike for Samekichi that persists through most of the game and lingers even after they find out the truth. Not only because he had betrayed them all (in reality, he hadn’t), Wadanohara especially, but because he was jealous of him for having all of Wadanohara’s attention. He actually makes that he hates him really obvious. Every time Samekichi showed up, Fukami was visibly angry and he didn’t hesitate to threaten him. Samekichi tries threatening Wadanohara by telling her that he’ll eat her, and Fukami tells him that he’ll strangle him first. When the battle’s over, Fukami goes on to say that he’ll hurt him more, since Samekichi is being stubborn.

Despite these, ehm, violent tendencies, he’s the one who’s respected by the others, the one who often informs them about something they might not know. Therefore, he’s not the type you’d expect to steal someone’s keepsake out of a fit of jealousy. Not only once, but twice. Thankfully by the second time, he gets someone else to bring Wadanohara’s keepsake (an ocarina she received from Samekichi) back to her, realising that he shouldn’t have done what he did. Through the course of the game, he grows slowly out of (most of) his jealousy enough to be a support for Wadanohara. He’s the one who comforts her when Samekichi is gone, who tells her that what happened wasn’t her fault, and stands there to let her cry on him as long as she needs. That he’s the one that recognises the hurt in her and comes to comfort her and that he’s willing to set aside his own feelings in order to see her happy says a lot about his character.

He also did apologise to Samekichi when they all learned the truth about him, for not knowing what he had gone through in his efforts to try and prevent Sal (or Syake) from bringing back the Sea of Death. Now, that didn’t stop Fukami from giving Samekichi a whap, though. He’s not such a person (octopus) who can’t recognise his wrongs.

Because of his behaviour, it made it impossible for Wadanohara to notice his feelings about her. And Fukami’s like this most times, as mentioned. He’s not talkative, he doesn’t chat about himself, but he’s pretty quick to agitation when given the chance (ie, when Chlomaki or Tarako call him out on his actions or his jealousy). He shows that he doesn’t go and just speak his deep feelings clearly, no matter how long he’s been nursing them.

He can be intimidating—all you need to do is look at some of the faces that he makes or the fact that one of his attacks is just him glaring. Due the aloofness of his character, seeing him actually mad can be scary. He doesn’t hold back when it comes to fighting, either, and won’t forgive any person who goes after Wadanohara.

ABILITIES: He’s an octopus—he can change forms between the one he usually has and a small octopus one that he doesn’t usually use.

Out of all of Wadanohara’s familiars he’s the most physically powerful and, shown in the manga, he can just take a ton of spears to his body and rip them out without even batting an eye. Because he’s a sea creature, he can also swim, breathe and otherwise live perfectly fine underwater as well as above it. He can also talk underwater to other sea creatures. Also, all of the creatures in Wadanohara are long-lived. Only one of them is below 100 years old. While it’s totally possible to kill and injure them, it would probably take an incredibly long time for one of them to die from old age. Even in the ‘epilogue’ of the true end, it’s been some hundreds of years later and the characters haven’t aged too much.

Other than that, he looks after the others and his specialties include cooking and baking and also octopus punches. His senses also seem to be top-notch—he can feel Samekichi approaching them even before he actually shows up, recognising in a vague way that it’s him.

INVENTORY: His weapon (a hammer tho really he just uses his tentacles 99% of the time), some roast fowl

MEMORY ALTERATION: Fukami believes that he came here on behalf of Wadanohara—as she’s the Sea Witch, her role is to protect the sea from anything that might harm it. He believes that she had wanted to come to the planet in order to see that its sea had been doing well and nothing had been threatening it. Hearing of the efforts to make it inhabitable, she wanted to have a part, as someone connected to the sea. But, since she couldn’t leave the Blue Sea, Fukami offered to go in her stead.

SAMPLE: Here's one!